Metro Exodus
One of my main passions is to record foley and create intricate layered sound effects from scratch. The course Foley & Dialogue offered us the oppurtunity to combine both in a self selected action sequence of an existing game and re-interpret the audio. I chose Metro: Exodus.
All sound effects and music were custom recorded for this project and sequenced using Reaper.
All sound effects and music were custom recorded for this project and sequenced using Reaper.
Richter
Hailed as a demo presentation piece for the Sound design/ Game sound integration course at DAE, this project had me record my own gas burners, loud screaming and FM synth sequencing.
All sounds were made from scratch using either analogue recording or digital resampling and processing. The music was made by me.
All sounds were made from scratch using either analogue recording or digital resampling and processing. The music was made by me.
Louis
Similar to Metro: Exodus, Louis gave us the oppurtunity to re-imagine the audio for this beautifully animated video made by a group of DAE animation students. I chose to emphesize the mental state of our protagonist, Louis.
With a bittersweet resonating tonal approuch near the climax of the sequence.
This project was made in Reaper
With a bittersweet resonating tonal approuch near the climax of the sequence.
This project was made in Reaper
Fallout76 Ambisonic demo
A large part of simulating space when working with audio is to use surround sound technology and other more advanced forms of spatialization techniques. This project used a binaural approuch, simulating actual ears near the camera’s perspective. The rotation in the scene is close to what it would sound in reality.
This project was made in Reaper
This project was made in Reaper
Deforestation
A total audio re-imagining for an animation project made by DAE students. This project had a shifting emotional tone. From a refreshing summer morning to a grim and barren industrial scene entering in to a ashy city. Some of the environmental ambiances were recorded in and around where I live. The music was composed by yourstruly.
This project was made in Reaper
This project was made in Reaper
Nightshift
This comical project was a total re-imagening of the audio and music. The animation was made by DAE students and given to us completely silent.
The audio processed was found in libraries and sequenced in Reaper.
The audio processed was found in libraries and sequenced in Reaper.
Piano & Explosions
This project had us re-imagine the audio with an existing piano piece to work with. In addition to adding impact and exploding debris sound effects I used the existing piano audio to create extra tonal layers.
This project was made in Reaper.
This project was made in Reaper.
Little Human
This project had me recording custom foley and dialogue. With the exception of the alarms all other sounds were recorded in my own studio and kitchen.
The music was also made by me.
This project was made in Reaper and Ableton
The music was also made by me.
This project was made in Reaper and Ableton
The level coming alive
This project is a sequence of perspective shots of our school’s building “The Level” coming alive with a series of whacky 3D animations. My task was to sonify these sequences.
All sounds were sourced from Libraries available online and sequenced in Reaper.
All sounds were sourced from Libraries available online and sequenced in Reaper.




