Game Dev & Prototyping
   
Thieves, Doors and Cameras

I built a prototype for a game where you control both an avatar in a scene and a series of camera’s simultaneous. Simulating the tank control scheme of old games such as Resident Evil, the fun was in the chaos the multiple point of views offered while traversing terrain and collecting objects.
A “hack” or “glitch” sequence would have the player break out of the default perspective to push a button adding another layer of complexity.

Made in Unity.
PsychaColorWreck

This prototype is an endless traveling game where you need to dodge or “phase” through oncoming traffic. An object in front of the car can change length and color. Matching color and length with oncoming traffic has you phase through them, surviving for a little while longer.

Made in Unity.


Stop Arguing with yourself

An avid Oblivion fan both hates and loves the persuasion dialogue system. This prototype took an absurd take on said system where both you and your opponent take damage on chosing a topic to talk about, but some topic deal more damage to your opponent than others. A multiplier can be stored to deal massive amounts of damage, but be careful, it does a lot of damage to you too. The balancing of said multiplier with available health was the core of this idea.
Made in Unity.
Simon’n’Dodge

My entry to the Game dev category for the Rookies 2024. Both an audio implementation and a game flow prototype to test my skills.
The game has you solve simon says sequences while dodging patrolling robots. The player is able to distract the robots by throwing bombs that emit sounds.

Made in Unreal Engine 5 and Blueprinting


DUN’ DRANK

The very first Unreal Engine prototype I made. The game has you control a enthousiasticly drunk art thief that is unable to walk in a straight line while lifting objects. Grabbing or lifting objects is done by continously holding down left mouse button, and as this is a night scene a flashlight is activated by continued right mouse button. Holding both in tandem along with the chaotic movement was absurdly fun.
Made in Unreal Engine and Blueprinting.



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©2024 Wouter D.
EST. 2023